Embrace the Future of Technology with Bone Conduction Headphones, Laser Mice, Phone Clamps, and Wireless Smartphone Gimbals
Embrace the Future of Technology with Bone Conduction Headphones, Laser Mice, Phone Clamps, and Wireless Smartphone Gimbals Embrace the Future of Technology with Bone Conduction Headphones, Laser Mice, Phone Clamps, and Wireless Smartphone Gimbals
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Beak, Feather, & Bone

Beak, Feather, & Bone

$ 12.99

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Beak, Feather, & Bone

Beak, Feather, & Bone

$ 12.99

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Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.
“Best Tabletop RPGs With No GM” – Dicebreaker.com
“Most Innovative RPGs of 2020” – Indie Game Developers Network
“Best Games of 2020” – Tabletop Gaming Magazine

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